Back to CraftTime
Coming to Kickstarter — September 2026

CraftTime

The design feedback workspace that turns client comments into trackable work — so nothing gets lost between "can you make it pop?" and the final invoice.

A walkthrough of how CraftTime works end-to-end

CraftTime is already a working product — not just a concept. Don't just watch the video, try the interactive demo right now.

Try the Live Demo

The Story

What we're creating

CraftTime is one workspace that handles the entire lifecycle of a design project — from the first wireframe to the final invoice. You pin feedback right on the design, track billable hours without thinking about it, turn those pins into tasks on a Kanban board, keep version history so nothing's ever lost, leave structured handoff notes for developers, and pull billing-ready reports at month-end. Instead of bouncing between Figma, Trello, Toggl, email, and a Google Doc for handoff, your team just… stays in one place. That's the whole idea.

Why we're making it

After years of watching design feedback get buried in Slack threads, watching billable hours go untracked, and watching developers chase designers for specs — we built the tool we wished existed. The breaking point was a project where a client's feedback lived across 14 emails, 3 Slack channels, and a sticky note. Three revision rounds were missed, and 12 hours of work went unbilled. CraftTime exists so that never happens again.

Who it's for

Small design teams who lose hours to admin work instead of designing. Design agencies that need to track time across clients and invoice with confidence. In-house design teams where PMs and designers need a shared language for feedback. Businesses that need custom contracts, SSO, and dedicated support for their growing design teams. And developers who are tired of guessing what a designer actually meant.

Where we are now

CraftTime is already a working product — not just a concept. The core features (pin feedback, time tracking, Kanban board, version history, handoff notes, reports) are built and being tested with a closed beta group. Stripe payments are live. The Kickstarter campaign funds the final polish, mobile apps, and the infrastructure needed to deliver a smooth 1.0 launch to all backers.

What's inside

Pinpoint Feedback

Click anywhere on the design, drop a numbered pin, leave a comment. That's it — no more 'can you make it pop?' emails.

Automatic Time Tracking

Hours are logged while you work. No timers to remember, no time forgotten at the end of the month.

Project Board

A Kanban board where every feedback pin becomes a checklist item on its own — no copy-pasting.

Design Handoff

Leave fonts, colors, spacing, and asset notes in one place so developers stop guessing what you meant.

Reports & Billing

See every billable hour, export to CSV or PDF, and invoice clients knowing the numbers add up.

Instant Revision Checklist

Every feedback pin automatically appears as a checklist item on the task — no copy-pasting comments into a separate list.

Timeline & Milestones

From campaign launch to delivery — here's the plan.

1

Pre-launch

Jul – Aug 2026
  • Finalise core features (pin feedback, time tracking, board)
  • Closed beta with 10 design teams
  • Produce campaign video & assets
2

Campaign

Sep 2026
  • Kickstarter campaign live (30 days)
  • Weekly backer updates
  • Community Q&A sessions
3

Funded Development

Oct – Dec 2026
  • Reward codes distributed to backers
  • Feature polish based on beta feedback
  • Mobile-responsive optimisation
  • Design handoff module finalised
4

Public Launch

Jan 2027
  • CraftTime 1.0 publicly available
  • Backer-only onboarding sessions
  • Documentation & onboarding guides published
5

Post-launch Support

Feb – Jun 2027
  • Monthly feature releases
  • Priority support for founding backers
  • iOS & Android apps (Q2 2027)

How Funds Will Be Used

Our goal is $40,000 AUD. Here's exactly where it goes — every dollar is tied to delivering CraftTime 1.0 to backers.

Development

Backend, frontend, real-time sync, Stripe integration, and mobile app foundation.

$16,000

40%

Design & UX

UI polish, onboarding flows, illustration, and the design system that makes CraftTime feel premium.

$6,000

15%

Infrastructure (project delivery)

Dedicated server capacity and database scaling needed to deliver the 1.0 launch to all backers simultaneously — a one-time setup cost to ensure a smooth public release.

$6,000

15%

Testing & QA

Automated test suite, device testing across browsers, and a paid beta testing group.

$4,000

10%

Marketing & Launch

Launch video production, landing page, Product Hunt launch, and design-community outreach.

$4,000

10%

Legal & Admin

Privacy policy, terms of service, LLC compliance, and accounting.

$2,000

5%

Kickstarter & Payment Fees

Kickstarter platform fee (~5%) and payment processing fees (~3-5%).

$2,000

5%

Note on infrastructure costs: Server and scaling costs listed above are one-time, project-related expenses required to deliver the 1.0 launch — dedicated capacity setup, load testing, and the first 90 days of post-launch stability. Ongoing hosting after the launch window is covered by subscription revenue, not Kickstarter funds.

Reward Tiers

Back CraftTime at the level that fits you — every tier includes early access and a voice in the roadmap.

Limited to 100 backers

Early Bird

$29$144/yrone-time pledge · 1 year subscription

You'll be one of the first people to actually use CraftTime. A full year of Pro at 80% off, and you get to vote on what gets built next — I genuinely want to hear from you.

What you get:

  • 1 year of CraftTime Pro (normally $19/mo = $228/yr)
  • Early access — 2 weeks before public launch
  • Exclusive Early Bird badge on your profile
  • Vote on the next 3 features we build
  • Direct line to the founder via private backer channel
Most Popular

Founding Member

$59$348/yrone-time pledge · 1 year subscription

If you want the full CraftTime experience from day one, this is the one. A year of Pro, your name in the app's credits, and a real say in what goes on the roadmap.

What you get:

  • 1 year of CraftTime Pro (normally $19/mo = $228/yr)
  • Lifetime 'Founding Member' badge on your profile
  • Your name listed in the app's credits (optional)
  • Early access — 3 weeks before public launch
  • Priority feature requests (top 5 voted by backers each month)
  • 1-on-1 onboarding call with the founder
  • Exclusive Founding Member community channel

Team Advocate

$99$348/yrone-time pledge · 1 year subscription

Bring the whole team along — designers and PMs together. A year of the Team plan for up to 5 seats, so everyone's on the same page from day one.

What you get:

  • 1 year of CraftTime Team for up to 5 seats (normally $29/mo = $348/yr)
  • Everything in Founding Member, for every seat
  • Team onboarding session with the founder (45 min)
  • Early access — 3 weeks before public launch
  • Your team logo featured on our 'Supporters' wall (optional)
  • Priority support with 24-hour response SLA
  • Team-specific feature roadmap input

All rewards are delivered as promo codes via the reward claim page after the campaign ends. Subscription renews at standard pricing after the included year — cancel anytime.

Risks & Challenges

We take transparency seriously. Here are the real risks and exactly how we're mitigating each one.

Scope creep delaying launch

The core feature set — pin-based feedback, time tracking, Kanban board, and design handoff — is already built and in beta. Kickstarter funds go toward polish, mobile, and scaling, not building from scratch. A strict feature freeze is in place 8 weeks before public launch.

Infrastructure under load at launch

A portion of funds is specifically allocated to pre-launch load testing and dedicated server capacity for the first 90 days. We'll run stress tests with the beta group to identify bottlenecks before public release.

Mobile app timeline slipping

The web app is the priority and is already functional. Mobile (iOS/Android) is a post-launch milestone (Q2 2027), not a launch-day deliverable. Backers get full access via responsive web from day one — the native apps are a bonus, not a dependency.

Payment integration issues

The Stripe integration is already live and tested in production with real transactions. No new payment infrastructure needs to be built — backer reward codes are generated automatically via the existing system.

Solo founder bandwidth

The project is led by one person, but the architecture is designed for a small team to join post-funding. Budget includes contracting a part-time developer for Q4 2026. All critical systems are documented to ensure continuity.

About the Creator

S

Sayeed Samar

Designer & Developer · Sydney, Australia

I've spent over a decade working across design and development — first managing design work for multiple clients, then building products for startups. The friction between design feedback, time tracking, and handoff is a problem I've lived through on every single project.

CraftTime started as a personal tool to stop losing billable hours and revision notes. When other designers saw it and asked to use it, I knew it wasn't just my problem — it was an industry-wide one. This Kickstarter is about turning a tool that works for one person into one that works for every design team.

I'm building this solo, but the architecture is designed for a small team to join post-funding. Transparency is core to how I work — backers get weekly updates, honest timelines, and direct access to ask anything. If something goes wrong, you'll hear about it first, not last.

Ready to back CraftTime?

The campaign goes live in September 2026. If you've ever lost feedback in an email thread or forgotten to invoice a client for three hours of work, you know why this matters. Share it with anyone who'd get it.

Try the Live Demo

CraftTime — Design feedback that doesn't get lost. · Sydney, Australia · 2026