Feedback ends up spread across a Slack thread, a comment on the file, and an email nobody can find again. The hours it takes to act on it go unrecorded. CraftTime keeps the note on the design itself, logs the time while you work, gives the PM a straight view of who is busy and what is finished, and hands the devs the specs and every version once the design is approved.
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Same team, same project, two very different Friday afternoons.
Not made-up testimonials — just the everyday problems that made us build CraftTime in the first place.
The problem
You do the client work yourself, and the admin lands on you at the end of the day. Feedback arrives across email threads and calls you have to piece back together, and by Friday you are guessing at the hours you actually worked.
With CraftTime
Feedback comes in on the design itself, so you act on it where it was left. Your hours are logged as you work and the report is ready at month-end without you reconstructing anything. When you take on a PM, the team view is already there.
The problem
The PM brings you the features they have picked off the roadmap, and the feedback on them arrives in a dozen different ways. Notes get buried, nobody is sure what has already been actioned, and the hours the work really costs vanish into a spreadsheet nobody keeps up.
With CraftTime
Feedback from your PM lands as numbered pins on the design, and the two of you iterate on the same checklist until the design is done. Your PM signs it off, it goes to the devs with the specs and every version attached, and your hours were logged the whole way.
The problem
You work the roadmap, decide which features go in, then hand them to your designers and devs. But your feedback goes out as a wall of text, half of it gets misread, and a round of revisions that should take a day stretches into a week.
With CraftTime
You click straight on the design to pin exactly what needs to change, and you and the designer iterate on one clear, prioritised checklist. When you approve the finished design it goes to the devs with the specs attached, and the team’s tracked hours are there when you report on progress.
Feedback, hours, client requests and handoff all sit in the same project instead of four different tools.
Pins land on the exact spot and turn into task checklist items by themselves.
Start the timer, work, and the hours are ready for the invoice at month-end.
Clients send one link. It reaches you queued, quoted and with an answer-by time.
Tracked hours pass the estimate and the task flags itself with one question.
Fonts, colours, spacing and assets filled in once, then marked ready.
Team notes and process docs sit next to the work, with every save kept.
And when you just want an answer, ask your workspace in plain English instead of clicking through six screens.
Each one covers a slice. CraftTime covers the loop: feedback on the design, time and invoices, requests, boards and docs.
Feedback on the design
Their boards hold titles, not the design itself.
Hours tied to the work
Time lives in a separate tool, or a spreadsheet.
Requests with a proof of work
Closed work ships with a receipt, not a guess.
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